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Dance Off | nCloth

Trying up nClothes functionality on rigged character. Its quite heavy on the simulation even when I tried to reduce the polygons, it still heavy. Did some adjustment to lighten it up. The adjustment that I done is not getting rid of the nCloth and Passive collider after I done and bake the animation. The problem I face is that when I removes the two things, the shirt mesh went back to its original scale that is too big for the rigged character. The only thing i can think why this happens is because i might have forgotten to freeze transformation for the shirt mesh. Need to be more careful next time and don't forget any important steps.

Simulating clothes on rigged animation.

Passive Collider and nCloth settings

Passive Collider and nCloth settings